Divine Champion
For a Knight to be recognized as a Champion he must first commit at least two Great Deeds and have shown his form to be exceptional to other Knights on the battle field. Champions are reguarded as highly as Messengers, if not perhaps even higher.
Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Divine Knight |
Advances to: | |
Cost: | 50 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | EOM_Divine_Champion |
Abilities: | heals +4 |
Attacks (damage - count)
blessed sword melee | 10 - 4 arcane | ||
sword melee | 19 - 2 blade | ||
flail melee | 13 - 3 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |