Crusader
Crusaders undergo rigorous martial training as well as rudimentary medicinal training to help their injured allies on the field of battle. Crusaders' swords are infused with the arcane energy of the Light Spirits - a tradition that started during the Great Crusade against the vampires.
Special Notes: This unit will heal allies by 3 HP at the beginning of its turns. In addition, this ability will inhibit the effects of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | Divine Knight Protector Quester |
Cost: | 14 |
HP: | 33 |
Movement: | 5 |
XP: | 37 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Crusader |
Abilities: | heal+3 |
Attacks (damage - count)
blessed sword melee | 5 - 4 arcane | ||
sword melee | 9 - 2 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |