Shaman
The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in diffrent ways.
Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Apprentice |
Advances to: | Priest |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 90 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Therian_Shaman |
Abilities: | heals +4 |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
burn ranged | 12 - 2 fire | magical | |
freeze ranged | 4 - 6 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |