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Wesnoth Units database

Shaman

(image)

The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in diffrent ways.

Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Apprentice
Advances to: Priest
Cost: 34
HP: 36
Movement: 5
XP: 90
Level: 2
Alignment: lawful
IDEOM_Therian_Shaman
Abilities: heals +4

Attacks (damage - count)

(image)staff
melee
7 - 2
impact
(image)burn
ranged
12 - 2
fire
magical
(image)freeze
ranged
4 - 6
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%