Lich
The Dark Ritual which transforms human to lich is the greatest mystery and the greatest achievement of necromancy art. Liches possess an extremely long life. Liches are able to use spells which unattainable for mortal. Liches are able to subjugate powerful undead and handle dead warriors who was called by other necromancers. But greater importance has the fact, that lord-lich able to share his knowledge about the Dark Ritual with his servants. So, other necromancers striving to enter the liches' service, hoping to earn immortality. No matter how powerfil living necromancer is, he'll never become the king of undead. But every lich is king since the moment of his rising. White mages and other necromancer-haters usually claiming that source of liches' power is fear. It's certainly true, but it is not a fear of lich's might but a fear of death which derives from the very nature of humans. Power of liches originating from their ability to free a person of that fear, so this is the most unbreakable power.
Tactical Info:
Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.
Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.
Movement type: Conscious skeleton
* good when defending in castles, villages or rough terrain.
* can move underwater.
Armor type: Lich
* unbelievable resistant to cold damage.
* resistant to blade and especially to pierce damage.
* vulnerable for fire and arcane damage.
Damage type: Cold & Arcane
* arcane attack is very effective against undead.
* arcane attack is more effective against orcs and sinners.
* arcane attack is less effective against drakes, elves, nages and merfolk.
* arcane attack is uneffective against woses, sages and saints.
* cold attacks are very effective against drakes and dragons.
* cold attacks are more effective against woses, nagas, trolls, frogs and merfolk.
* cold attacks are less effective against dwarves and hardy units.
* cold attacks are uneffective against skeletons and ghosts.
Spells: 3 average, 3 high
* ghost recall (average): first of ghosts, called by necromancer is very special. Even if first ghost would be killed, it will return to recall list of it's leader. First ghost of the present lich is corpse thief, well-known for its ability to seize corpses of sleeping opponents.
* curse of undead (average): when unit kills a living enemy with this attack, it rises as skeleton of same level. It does not works on non-humanoid units and units of 4th and 5th level.
* sleeping gas (average): calls a stream of gas, which causes cold damage and lulls the opponent when hits. Number of attacks increases with unit's level. Sleeping opponent stops its attack and temporary loses its zone of control. 5-4 damage at the current level.
* lich touch (high): melee attack of lich drains enemy hitpoints, restoring unit on half of inflicted damage.
* death breath (high): calls a stream of corrosive gas which causes cold damage with high accruracy. Power of spell increases with unit's level. 7-3 damage at the current level. Attack poisons the opponent when hits and transform it into zombie if kills.
* ke'mik'ad'ji (high): ability of liches, which heals some hitpoints in beginning of every turn. Power of ke'mik'ad'ji increases with level of unit. Recovers 12 hitpoints per turn at the current level.
Information
Advances from: | High Sorcerer |
---|---|
Advances to: | Dark Lord |
Cost: | 60 |
HP: | 56 |
Moves: | 5 |
Vision: | 5 |
XP: | 192 |
Level: | 3 |
Alignment: | |
Id: | Undead Lich Fetan |
Abilities: | ke'mik'ad'ji, dummy |
Attacks (damage × count)
life drain melee | 6 × 4 arcane | drains curse of undead indirect | |
death breath ranged | 7 × 3 cold | unavoidable poison plague | |
sleeping gas ranged | 5 × 4 cold | somnific |
Resistances
blade | 10% | pierce | 35% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 55% | arcane | -30% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | 4 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 40% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |