Devourer

(image)

Only one in ten thousand people has a talent to become necromancer and only one in hundred necromancers has a talent to create ''true ghoul'' also known as ''devourer''. Unlike other ghouls, devourers doesn't become fatter when eat corpses - their bodies covered with white bony growths instead. These growths possess incredibly durability so, if devourer managed to complete its transformation - which involves eating almost hundreds of corpses - it'll become almost invulnerable. Moreover, agility and speed of devourer don't lower but even increasing in process. Methods of dealing with full-transformed devourer remain unknown to wesnothian generals, nor orcish rules nor elven warmasters aware of them. Fortunately, devourers weren't seen on the Great Continent for seven centuries.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Varies according to race of undead.

Armor type: Walking corpse
* unbelievable resistant to cold damage.
* vulnerable for impact and blade damage, and especially to pierce damage.
* exclusively vulnerable for arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* feeding: unit gains 1 hitpoint added to its maximum and 1% added to its blade, pierce and impact resistance whenever it kills a unit, except units that are immune to plague.
* swift: attack's basic accuracy is 90% when opponent is slowed, distracted or stunned.
* poison: when attack hits, it poisons the opponent. Poisoned units recieve 8 damage every turn.
* slow: attack slows an opponent when hits. Slowed units do only half of basic damage and have half of movement points for 1 turn.

(portrait)

Information

Advances from: Ghoul
Advances to:
Cost: 30
HP: 40
Moves: 7
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Undead Devourer
Abilities: feeding

Attacks (damage × count)

(image)claws
melee
6 × 4
blade
swift
poison
slows

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold50% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water460%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen250%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand250%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:38 2024.