Fire Mech

(image)

Shortly after orces began to use technologies stolen from the dwarves to assault the dwarven fortresses, the underground people got themselves armed with mech defense - guns erupting streams of flame that were deadly to the wooden goblinish machines. The goblins liked the idea so they quickly took up fire weapons. The new ballista not only can fire flaming missiles and sheathed with raw skins to protect from fire - it also has improved design of the carriage, which makes it possible to aim without deploying the whole mech, and, therefore, shoot far quickly.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Hide-sheathed wooden machine with goblins team
* exclusively resistant to pierce damage.

Damage type: Fire & Pierce
* pierce attack is more effective against cavalry and flying units.
* pierce attack is less effective against frogs, dwarves and skeletons.
* pierce attack is uneffective against woses, ghosts and heavy armored units.
* fire attacks are very effective against woses and other plants.
* fire attacks are more effective against skeletons and frogs.
* fire attacks are less effective against nagas, trolls and hardy units.
* fire attacks are uneffective against ghosts, drakes and dragons.

Special abilities:
* i need help: unit is too heavy to move without help of ally goblins.
* counterstrike: unit's melee attack works in defense only.
* preparation: unit's ranged attacks don't work in defense.
* ignition: unit's fire attacks ignite opponent when hit and inflict 15 or more damage at a time. Ignited units recieve 8 fire damage every turn.

(portrait)

Information

Advances from: Mech
Advances to: Tachanka, Streamy Mech
Cost: 40
HP: 45
Moves: 2
Vision: 5
XP: 80
Level: 2
Alignment:
Id: Tribes Fire Mech
Abilities: dummy, i need help

Attacks (damage × count)

(image)ballista
ranged
16 × 2
pierce
preparation
(image)ballista
ranged
24 × 1
pierce
preparation
ignition
(image)torches
melee
15 × 2
fire
counter stike
ignition

Resistances

(icon) blade0% (icon) pierce50%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave20%
(icon) Coastal Reef20%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest40%
(icon) Frozen20%
(icon) Fungus40%
(icon) Hills40%
(icon) Mountains40%
(icon) Sand20%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:17:40 2024.