Fire Crystal

(image)

Considering the danger which fire spirits pose for cultural people, it's no wonder mages often sealing them in prison crystals. Such a crystal not only holds back the spirit, but also accumulates its power, so that it can be used to supply complex spells. Needless to say, that any manipulation with the crystal should be made only by a very experienced mage - even a sealed spirit is still dangerous... and very angry.

Tactical Info:

Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Crystal with spirit of fire
* unvulnerable for fire damage.
* resistant to pierce damage.
* vulnerable for impact damage.
* mortally vulnerable for cold damage.

Damage type: Fire
* very effective against woses and other plants.
* more effective against skeletons and frogs.
* less effective against nagas, trolls and hardy units.
* uneffective against ghosts, drakes and dragons.

Special abilities:
* fire shield: when unit hit by enemy in melee combat, enemy receives 8 points of fire damage.

(portrait)

Information

Advances from: Fire Spirit
Advances to: Fire Guardian, Fire Gargoyle
Cost: 35
HP: 100
Moves: 1
Vision: 5
XP: 50
Level: 2
Alignment:
Id: Monster Fire Crystal
Abilities: dummy

Attacks (damage × count)

(image)fire shield
melee
0 × 0
fire
indirect
fire shield

Resistances

(icon) blade0% (icon) pierce25%
(icon) impact-25% (icon) fire100%
(icon) cold-100% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave10%
(icon) Coastal Reef10%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Mar 20 03:17:44 2024.