Assaulter

(image)

Assault companies is mobile infantry detachments. Using their speed advantage, they consistently attack on in different areas, forcing opponents to disrupt formation and gather in crowd. Then assaulters retreat rapidly, allow a heavy cavalry and battlemages to hit the point of higheset concentration of enemies.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Noble
* from 0 to 25% damage bonus when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when opponent's HP from 50 to 0% of maximum.

Movement type: Veteran
* good at difficult terrain.
* good at village and castles defending.

Armor type: Human in armor
* resistant to blade and pierce damage and especially to impact damage.

Damage type: Impact & Blade
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.

Special abilities:
* rush: opponent strikes back with 10% less accuracy.

(portrait)

Information

Advances from: Light Infantryman
Advances to: Siege Trooper, Legionnaire
Cost: 30
HP: 35
Moves: 6
Vision: 5
XP: 96
Level: 2
Alignment:
Id: Royal Assaulter
Abilities:

Attacks (damage × count)

(image)mace
melee
10 × 3
impact
rush
(image)hatchet
ranged
6 × 2
blade
throwng

Resistances

(icon) blade5% (icon) pierce5%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:36 2024.