Fire Gargoyle

(image)

Nobody exactly knows where this statues came from. Ancient mages discovered them in ruins of even more ancient civilizations. Currently it is known that gargoyles can be connected to a magic crystals and then they can shoot powerful spells. Whether it is the original purpose of the statues, or only a defensive system for something greater - is unknown.

Tactical Info:

Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Statue with crystal with spirit of fire
* unvulnerable for fire damage.
* resistant to pierce and blade damage.
* vulnerable for impact damage.
* mortally vulnerable for cold damage.

Damage type: Fire
* very effective against woses and other plants.
* more effective against skeletons and frogs.
* less effective against nagas, trolls and hardy units.
* uneffective against ghosts, drakes and dragons.

Special abilities:
* fire shield: when unit hit by enemy in melee combat, enemy receives 8 points of fire damage.

(portrait)

Information

Advances from: Fire Crystal
Advances to:
Cost: 60
HP: 100
Moves: 1
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Monster Fire Gargoyle
Abilities: dummy

Attacks (damage × count)

(image)hell fire
ranged
40 × 1
fire
(image)fire shield
melee
0 × 0
fire
indirect
fire shield

Resistances

(icon) blade25% (icon) pierce25%
(icon) impact-25% (icon) fire100%
(icon) cold-100% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave10%
(icon) Coastal Reef10%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Mar 20 03:17:44 2024.