Enchanted Crow

(image)

As crows are both inconspicuous and intelligent birds, powerful mages often using them for carrying magic spells. What spell to put in a crow - depends only on the fantasy and skill of the sorcerer. Just in theory, the crow can just explode and kill everyone around. Of course, this is a very inhuman treatment of a bird and decent mages never do something like that... joke, of course they do!

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Flying
* Equal defense and speed on all terrain types.

Armor type: Enchanted crow
* resistant for fire, cold and slithly less - for arcane damage.
* vulnerable for physical damage.

Damage type: Fire & Arcane & Impact
* fire attack is very effective against woses and other plants.
* fire attack is more effective against skeletons and frogs.
* fire attack is less effective against nagas, trolls and hardy units.
* fire attack is uneffective against ghosts, drakes and dragons.
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.
* arcane attacks are very effective against undead.
* arcane attacks are more effective against orcs and sinners.
* arcane attacks are less effective against drakes, elves, nages and merfolk.
* arcane attacks are uneffective against woses, sages and saints.

Special abilities:
* insignificant: unit has no zone of control.
* observer: +2 to vision rate.
* magical mark: all allies with teleportation ability can teleport to this unit's location.
* channel power: if unit's recruiter is mage, 2 points of arcane damage will be added to every unit's attack for each recruiter's level.
* self-destruction: attack inflicts 25 points of damage to unit itself.

(portrait)

Information

Advances from: Crow
Advances to:
Cost: 18
HP: 20
Moves: 7
Vision: 7
XP: 100
Level: 2
Alignment:
Id: Monster Enchanted Crow
Abilities: dummy, magical mark

Attacks (damage × count)

(image)beak
melee
2 × 3
impact
channel power
(image)burst
melee
25 × 1
fire
self-destruction
unavoidable

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:17:44 2024.