Colonel

(image)

By the time when captain becomes colonel, he is usually seasoned veteran. Despite the fact that in theory you can get promoted to colonel after serving five or six years in some peaceful place, practically there is not peaceful places in the Wesnoth. In the central regions of country the Royal Army opposed by robbers, rebels and criminal syndicates, while on borders it opposed by orcs, elves and undeads. Only one of five captains manages to become colonel while rest will die or resigns to choose peaceful work. On the other hand, most of ones who become colonels are true heroes. Although colonel's work is headquaters meetings or command of castle's garrison, if necessary to fight personally, then colonel won't concede to any of his subordinates.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Warder
* very good at castles defending.
* not good at difficult terrain.

Armor type: Human in full ghotic armor
* exclusively resistant to blade and pierce damage and slightly less to impact damage.

Damage type: Blade & Pierce & Fire
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* pierce attacks are more effective against cavalry and flying units.
* pierce attacks are less effective against frogs, dwarves and skeletons.
* pierce attacks are uneffective against woses, ghosts and heavy armored units.
* fire attack is very effective against woses and other plants.
* fire attack is more effective against skeletons and frogs.
* fire attack is less effective against nagas, trolls and hardy units.
* fire attack is uneffective against ghosts, drakes and dragons.

Special abilities:
* leadership: increases damage of adjacent royal soldiers of 1st level by 50%, and damage of soldiers of 2nd level by 25%.
* marksman: ranged attack's basic accuracy in offense is 60% regardless of terrain type.
* gash: attack inflicts gash when hits. Units with bleeding recieve 4 damage every turn.
* ignition: attack ignites opponent when hits and inflicts 15 or more damage at a time. Ignited units recieve 8 fire damage every turn.

(portrait)

Information

Advances from: Captain
Advances to: General
Cost: 60
HP: 60
Moves: 5
Vision: 5
XP: 192
Level: 3
Alignment:
Id: Royal Colonel Marksman
Abilities: leadership, leadership, dummy

Attacks (damage × count)

(image)composite bow
ranged
11 × 3
pierce
marksman
(image)short sword
melee
7 × 4
blade
(image)jagged arrow
ranged
11 × 1
pierce
marksman
gash
(image)flaming arrow
ranged
11 × 1
fire
marksman
ignition

Resistances

(icon) blade35% (icon) pierce35%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:36 2024.