Ice Guardian

(image)

Logical development of the ice crystal idea is a huge battle golem, supplied by the magic of the sealed spirit. Such a battle machine is almost invincible. But why we aren't seeing thousands of such things dominating battlefields of the Great Continent? Answer is simple: to set motion a huge golem you need a very powerful spirit, and to seal such a powerful spirit you need even more powerful mage... but if you have such a great mage you don't need any golems anymore.

Tactical Info:

Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.

Alignment: Passionless
* no bonuses or penalties.

Movement type: Giant
* not good on most terrain types, except flat and mountains.

Armor type: Crystal golem with spirit of cold
* unvulnerable for cold damage.
* resistant to pierce damage.
* vulnerable for impact damage.
* mortally vulnerable for fire damage.

Damage type: Pierce
* more effective against cavalry and flying units.
* less effective against frogs, dwarves and skeletons.
* uneffective against woses, ghosts and heavy armored units.

Special abilities:
* freezing: opponent will be slowed and lose possibility to attack at least once.

(portrait)

Information

Advances from: Ice Crystal
Advances to:
Cost: 60
HP: 100
Moves: 4
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Monster Cold Guardian
Abilities: dummy

Attacks (damage × count)

(image)crystal claws
melee
20 × 2
pierce
freezing

Resistances

(icon) blade0% (icon) pierce25%
(icon) impact-25% (icon) fire-100%
(icon) cold100% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:17:44 2024.