Ice Gargoyle

(image)

Nobody exactly knows where this statues came from. Ancient mages discovered them in ruins of even more ancient civilizations. Currently it is known that gargoyles can be connected to a magic crystals and then they can shoot powerful spells. Whether it is the original purpose of the statues, or only a defensive system for something greater - is unknown.

Tactical Info:

Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Statue with crystal with spirit of cold
* unvulnerable for cold damage.
* resistant to pierce and blade damage.
* vulnerable for impact damage.
* mortally vulnerable for fire damage.

Damage type: None

Special abilities:
* freezing: opponent will be slowed and lose possibility to attack at least once at melee combat.
* slow: ranged attack slows an opponent when hits. Slowed units do only half of basic damage and have half of movement points for 1 turn.

(portrait)

Information

Advances from: Ice Crystal
Advances to:
Cost: 60
HP: 100
Moves: 1
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Monster Cold Gargoyle
Abilities: dummy

Attacks (damage × count)

(image)avalanche
ranged
16 × 2
cold
slows
(image)freezing
melee
0 × 1
cold
indirect
freezing

Resistances

(icon) blade25% (icon) pierce25%
(icon) impact-25% (icon) fire-100%
(icon) cold100% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave10%
(icon) Coastal Reef10%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Mar 20 03:17:44 2024.