Old Troll

(image)

The old trolls are much calmer than the young ones. They rarely leave the caves and almost never attack travelers. The purpose of their life is to chew the popcorn and watch the trollball until time will turn them to stone. Their laziness and greed are legendary. Never disturb the sleep of the old troll and do not try to get into his stash! Old trolls are thin and therefore much faster than young, while their skin is stronger than granite.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Troll
* good mobility on hills and mountains and in caves.
* low evasion on most terrain types.

Armor type: Wise old troll without armor
* well resistant to blade, impact and fire damage.
* resistant to arcane and pierce damage.
* vulnerable for cold damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* seer: in any melee encounter unit's accuracy increases by 20% and opponent's accuracy decreases by 20%.
* marksman: ranged attack's basic accuracy in offense is 60% regardless of terrain type.
* improvised means: unit's ranged attack is available only when unit stands near mountain, castle or on stone bridge.

(portrait)

Information

Advances from: Young Troll
Advances to: Grand Father
Cost: 42
HP: 45
Moves: 4
XP: 100
Level: 2
Alignment:
Id: Tribes Old Troll
Abilities: dummy

Attacks (damage × count)

(image)staff
melee
8 × 3
impact
seer
(image)throw rock
ranged
6 × 2
impact
improvised means
marksman
throwng

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire30%
(icon) cold-30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen320%
(icon) Fungus230%
(icon) Hills140%
(icon) Mountains240%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:17:41 2024.