Ghost Warrior

(image)

Although ghosts resemble persons which they were in the past life, they haven't shared so much in terms of physical abilities. On the one hand, even ghost of a goblin can lift a man into the air when other ghosts' strength greater than human's in five to ten times. On the other hand, although ghosts may wear armor, it's almost meaningless as punches simply pass through the intangible ghost without causing harm. As a result, it takes time for ghostly warriors to get used to their new state and learn how to use new capabilities. Eventually they choose an aggressive style of fighting with some heavy weapons, such as a two-handed sword or a scythe.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Ghost
* moves by air, ignoring properties of terrain - equal defense and speed on most terrain types.
* reduced speed over open water.

Armor type: Ghost
* unbelievable resistant to physical damage and even more - to cold damage.
* exclusively resistant to fire damage.
* vulnerable for arcane damage.

Damage type: Blade & Cold
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* cold attack is very effective against drakes and dragons.
* cold attack is more effective against woses, nagas, trolls, frogs and merfolk.
* cold attack is less effective against dwarves and hardy units.
* cold attack is uneffective against skeletons and ghosts.

Special abilities:
* spawn of darkness: unit regenerates 8 HP per turn at night and 4 HP per turn at twilight.
* interference: opponent shoots back with 10% less accuracy.

(portrait)

Information

Advances from: Ghost
Advances to: Ghost Knight, Banshee
Cost: 45
HP: 25
Moves: 7
Vision: 5
XP: 125
Level: 2
Alignment:
Id: Undead Ghost Warrior
Abilities: spawn of darkness, regenerate, regenerate, dummy

Attacks (damage × count)

(image)longsword
melee
9 × 3
blade
(image)chilling wail
ranged
13 × 1
cold
interference

Resistances

(icon) blade50% (icon) pierce60%
(icon) impact50% (icon) fire40%
(icon) cold75% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water260%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:17:38 2024.