General

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Since royal officer became colonel, his hame recorded into the Colonels Register and his promotion to general became matter of time. The Register contain names of all colonels in order of obtaining the title. When there is a general vacancy, five first names of the Register offered to Commander-in-Chief, so he should choose a new general from those names. Each of generals commanding one of five Royal Divisions. Division is large military unit which incorporates from five to fifteen thousand men. Besides Division Generals there is also Staff Generals who hold positions of General Staff Chief, General Inspector of fortifications and General Inspector of mobilization. Generals are rarely able to fight personally but they have the opportunity to excel in the field of command. The Royal Army remembers and honors irs great commanders such as King Damocles, Marshal Gweddry and General Lionel.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Mounted
* not good on most terrain types, except flat.

Armor type: Mounted human in full custom-made armor with shield
* unbelievable resistant to blade and impact damage.
* fractionally resistant to fire and cold damage.

Damage type: Blade & Impact
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.

Special abilities:
* leadership: increases damage of adjacent royal soldiers of 1st level by 100%, damage of soldiers of 2nd level by 50% and damage of soldiers of 3rd level by 25%.
* firstshoot: shoots first in defense.

(portrait)

Information

Advances from: Colonel
Advances to:
Cost: 80
HP: 80
Moves: 7
Vision: 5
XP: 200
Level: 4
Alignment:
Id: Royal General Cavalry
Abilities: leadership, leadership, leadership, dummy, dummy, dummy

Attacks (damage × count)

(image)longsword
melee
12 × 3
blade
(image)bullet crossbow
ranged
12 × 2
impact
first shoot

Resistances

(icon) blade45% (icon) pierce45%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest530%
(icon) Frozen430%
(icon) Fungus530%
(icon) Hills530%
(icon) Mountains30%
(icon) Sand330%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:17:36 2024.