Crow

(image)

Just a crow. Nothing interesting... or not? Seriously, how you're supposed to determine which of these birds is a spy of an enemy sorcerer? You can either kill all the crows you see, or just give up and let them spy.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Flying
* Equal defense and speed on all terrain types.

Armor type: Crow
* vulnerable for physical damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* insignificant: unit has no zone of control and recruitment cost.
* observer: +2 to vision rate.

(portrait)

Information

Advances from:
Advances to: Enchanted Crow, Flock of Crows
Cost: 0
HP: 10
Moves: 6
Vision: 7
XP: 16
Level: 1
Alignment:
Id: Monster Crow
Abilities: dummy

Attacks (damage × count)

(image)beak
melee
2 × 3
impact

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:17:44 2024.