Dogs' of War Captain

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Dogs of War is best mercenary battalion, so no wonder that their captain is well-known and respected person, more influential than most of the wesnothian colonels - leaving aside the fact that due to Dogs' of War fame they don't suffer from a recruits' deficiency, and therefore the actual number of soldiers under their captain's command is above six hundred people. Because not all employers need and able to hire such a horde of mercenaries, the battalion is often divided into several groups, each of which takes it's work. In this case, the captain trusts the command of these groups to his assistants, who are also called captains - it's them, whom unfortunate enemies of Dogs of War usually meet on the battlefield.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Military in closed helmet
* not good at flat terrain.
* good at village and castles defending.

Armor type: Immoral human in full armor with shield
* well resistant to blade and pierce damage and slightly less to impact damage.
* resistant to fire and cold damage.
* vulnerable for arcane damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* discipline: increases physical and arcane resistance of adjacent human units of 1st, 2nd and 3rd level by 20%.
* distraction: unit's melee attack distracts an opponent when hits. Distracted units lose their ZoC for 1 turn.

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Information

Advances from: Mercenary Captain
Advances to:
Cost: 60
HP: 66
Moves: 5
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Robber Dogs of War Captain
Abilities: discipline, dummy

Attacks (damage × count)

(image)bec de corbin
melee
18 × 2
impact
distraction
(image)bullet crossbow
ranged
9 × 2
impact

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact15% (icon) fire10%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:42 2024.