Savage Ogre

(image)

Anyone who has dealt with ogres knows the rule - the more an ogre is smaller and weaker, the more calmer it is. It's no wonder that the most terrible ogres are fifteen-foot giants. Fortunately, you can't meet these monsters in civilized lands - unable to co-exist with any intelligent beings, they live in the wilderness, devouring bears, boars, humans, other ogres - in short, eating everything they can get to.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Giant
* not good on most terrain types, except flat and mountains.

Armor type: Cyclopean ogre without armor
* resistant for impact damage.
* vulnerable for blade damage.

Damage type: Pierce & Blade
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* pierce attack is more effective against cavalry and flying units.
* pierce attack is less effective against frogs, dwarves and skeletons.
* pierce attack is uneffective against woses, ghosts and heavy armored units.

Special abilities:
* eat: when some unit dies next to unit, unit recovers 8 HP.
* rage: when this unit attacked by enemy, number of strikes of his attack increases by 1 until next turn.
* revenge: attack inflicts 1 additional strike to any opponent which attacked unit last turn.
* firststrike: srikes first in defense.

(portrait)

Information

Advances from: Raider
Advances to:
Cost: 70
HP: 100
Moves: 7
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Robber Savage Ogre
Abilities: eat, dummy

Attacks (damage × count)

(image)pitchfork
melee
18 × 2
pierce
first strike
(image)cleaver
melee
8 × 4
blade
rage
revenge

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:17:43 2024.