Tribe Leader

(image)

According to tradition, any barat in the tribe can challenge the leader, but even a victory in a duel doesn't guarantee him the title of the leader. If he is respected and famous for his exploits, if he is the son of an outstanding orc and his sons are mighty warriors, then the tribe will accept him. If he is not - an another barat will challenge him immediately and beat off the just-won title. That's why successful war chiefs become tribe leaders most often. The leader has certain privileges, like the right to wear armor and retreat from the battlefield, saving his life ''for the sake of the tribe''. However, this does not mean that the leader can do everything he want - if he loses respect of his tribesmen, many baroots will challenge him and eventually he will be dethroned.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Huge orc
* good mobility on hills and mountains.
* low mobility in forests and caves.
* not good at castle and village defending.

Armor type: Hardy orc without armor
* exclusively resistant to fire and cold damage.
* vulnerable for blade damage and slightly less - for arcane and impact damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* foundling: unit becomes berserk when there is some ally troll around. It also recovers 10 HP per turn under the influence of ''caring'' and ''dinner'' abilities.

(portrait)

Information

Advances from: War Leader
Advances to: Conqueror
Cost: 40
HP: 60
Moves: 5
Vision: 5
XP: 100
Level: 2
Alignment:
Id: Tribes Tribe Leader Foundling
Abilities: foundling

Attacks (damage × count)

(image)fist
melee
9 × 4
impact

Resistances

(icon) blade5% (icon) pierce5%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:17:41 2024.