Lieutenant

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Serve in the Royal Army is honorable duty of every nobleman. Usually elder sons of lords serve in the army for several years and then inherit estates of their fathers, while younger sons continue their military career. Those of nobleman, who honored traditions the most, become squires, while ambitious ones enroll the Royal Officers Academy. Two best students of each year becomes lieutenants, while rest of students can get this rank after few years of serve in detachments of light and heavy infantry. Usually lieutenant are right hand of captain. He gaining command experience until he get command of his own squad.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Military
* good at village and castles defending.

Armor type: Human in armor
* resistant to blade and pierce damage and especially to impact damage.

Damage type: Blade & Impact
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.

Special abilities:
* firstshoot: shoots first in defense.

(portrait)

Information

Advances from:
Advances to: Captain
Cost: 20
HP: 32
Moves: 5
Vision: 5
XP: 32
Level: 1
Alignment:
Id: Royal Lieutenant Infantry
Abilities:

Attacks (damage × count)

(image)sword
melee
4 × 4
blade
(image)bullet crossbow
ranged
6 × 2
impact
first shoot

Resistances

(icon) blade5% (icon) pierce5%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:37 2024.