Orcish Patriarch I

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Becoming a patriarch is not an easy task. These warriors are more leaders than simple grunts. Patriarchs are not the strongest, but they often have a good amount of tollerance and can think both before, and after battle about what is the best for their tribe or even nation.

Tactical information: Leader for orcs and goblins on lower levels, that can slow down enemies with cold bolts. Weak in melee fighting. Patriarchs can also heal friendly units.

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Information

Advances from:
Advances to: Orcish Patriarch II
Cost: 19
HP: 30
Moves: 6
XP: 30
Level: 1
Alignment: chaotic
Id: Orcish Patriarch I
Abilities: leadership, heals +4

Attacks (damage × count)

(image)sword(blade attack) blade4 × 2(melee attack) melee
(image)crossbow(cold attack) cold3 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:48 2024.