Neutral Mage III

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Neutral mages are good during both day and night. Their strengh comes from their ability to manipulate fire. Their inner fire also protect them from cold.

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Information

Advances from: Chaotic Mage II, Lawful Mage II, Neutral Mage II
Advances to: Neutral Mage IV, Lawful Mage IV, Chaotic Mage IV, Lich IV, Elder Mage IV
Cost: 60
HP: 57
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Neutral Mage III
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 3(melee attack) melee
(image)fireball(fire attack) fire11 × 4(ranged attack) ranged(magical)
(image)fireball(fire attack) fire15 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:49 2024.