Neutral Mage III

(image) (image)

Neutral mages are good during both day and night. Their strengh comes from their ability to manipulate fire. Their inner fire also protect them from cold.

(portrait)
(portrait)

Information

Advances from: Chaotic Mage II, Lawful Mage II, Neutral Mage II
Advances to: Neutral Mage IV, Lawful Mage IV, Chaotic Mage IV, Lich IV, Elder Mage IV
Cost: 60
HP: 57
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Neutral Mage III
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 3(melee attack) melee
(image)fireball(fire attack) fire11 × 4(ranged attack) ranged(magical)
(image)fireball(fire attack) fire15 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 04:01:54 2024.