Orcish Patriarch III

(image)

Becoming a patriarch is not an easy task. These warriors are more leaders than simple grunts. Patriarchs are not the strongest, but they often have a good amount of tollerance and can think both before, and after battle about what is the best for their tribe or even nation.

Tactical information: Leader for orcs and goblins on lower levels, that can slow down enemies with cold bolts. Weak in melee fighting. Patriarchs can also heal friendly units.

(portrait)

Information

Advances from: Orcish Patriarch II
Advances to: Orcish Patriarch IV
Cost: 59
HP: 50
Moves: 6
XP: 70
Level: 3
Alignment: chaotic
Id: Orcish Patriarch III
Abilities: leadership, heals +4

Attacks (damage × count)

(image)sword(blade attack) blade6 × 3(melee attack) melee
(image)crossbow(cold attack) cold10 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 04:01:52 2024.