Ancient Spirit III

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It is very hard to place ancient spirits in the southern elves society. They are simply strange, many times too complex to talk to, and they are connecting the wonders of supernatural with raw strengh. While nobody can fully understand them, everyone can count that they will defend others and fight with very strange rage.

Tactical information: Ancient spirits are powerful melee fighters, that can teleport between villages. They are also very fast.

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Information

Advances from: Witch II
Advances to: Ancient Spirit IV
Cost: 58
HP: 75
Moves: 8
XP: 200
Level: 3
Alignment: neutral
Id: Ancient Spirit III
Abilities: teleport

Attacks (damage × count)

(image)faerie touch(impact attack) impact14 × 2(melee attack) melee(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 2 04:01:46 2024.