Orcish Light Infantry II

(image)

Light infantry with quick movement and low cost. No poison.

(portrait)

Information

Advances from: Orcish Light Infantry I
Advances to: Orcish Light Infantry III
Cost: 22
HP: 36
Moves: 7
XP: 70
Level: 2
Alignment: chaotic
Id: Orcish Light Infantry II
Abilities:

Attacks (damage × count)

(image)dagger(blade attack) blade5 × 4(melee attack) melee(first strike)
(image)throwing knives(blade attack) blade6 × 2(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Dec 12 03:59:43 2024.