Nightwalker III

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Some elves have no love for big meetings and living near everyone else. These nightwalkers are mostly deep in the forests, in the caves or high in the hills. They learn how to heal their own wounds and can move very quickly. When king call for their aid, they help and go to war, but not to the frontline. Spying, attacking from dark places during the night and destroying supply vagons is where they shine the most.

Tactical information: Chaotic ranger that can walk alone into the enemy territory. Regenerates, similar to woses.

(portrait)
(portrait)

Information

Advances from: Nightwalker II
Advances to:
Cost: 70
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Nightwalker III
Abilities: ambush, regenerates

Attacks (damage × count)

(image)sword(blade attack) blade5 × 3(melee attack) melee
(image)bow(pierce attack) pierce10 × 4(ranged attack) ranged

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 04:01:52 2024.