Balanced Skirmisher III

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Some balanced fighters call themselves the skirmishers. They are often very brave and stubborn, always ready to step up into the fiercest battle. They are not only trained, but also talented to find weak spots in enemy formations and use it against them. Balanced Skirmishers have a very deep hatred against dark arts sorcerors and they can harm them, but not always killing them. In fact, they often allow other units (and many times classic balanced fighters) to kill them.

Tactical information: Balanced skirmishers and faster than balanced fighters and are better to quickly move throught the enemy zone of control. However, their attack strengh is lower. They are also good in fighting dark adepts or anyone using cold attack. Useful when you are allready winning or enemy is using a lot of fast units. Moves faster in mountains.

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Information

Advances from: Balanced Fighter II, Balanced Skirmisher II
Advances to:
Cost: 54
HP: 70
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Balanced Skirmisher III
Abilities: skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade6 × 4(melee attack) melee
(image)bow(pierce attack) pierce6 × 4(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:47 2024.