Mercenary Saberman III

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Sabermen are quite similar to their northern variant, the duelist. Sabermen are not as fast and do not have access to skirmisher, but they can better hold the defensive line. They can also deflect enemy hits when fighting face to face.

(portrait)

Information

Advances from: Mercenary Saberman II
Advances to:
Cost: 54
HP: 67
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Mercenary Saberman III
Abilities:

Attacks (damage × count)

(image)saber(blade attack) blade9 × 5(melee attack) melee(deflect)
(image)crossbow(pierce attack) pierce15 × 2(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:50 2024.