Mercenary Leader III

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Officiers of the mercenary armies. While they can provide leadership to other, less experienced mercenaries, they shine when a band of village fighters and archers pay them to improve their performance on the battlefield.

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Information

Advances from: Mercenary Leader II
Advances to:
Cost: 55
HP: 50
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Mercenary Leader III
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade9 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce5 × 4(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 04:01:54 2024.