Neutral Mage IV

(image) (image)

Neutral mages are good during both day and night. Their strengh comes from their ability to manipulate fire. Their inner fire also protect them from cold.

(portrait)
(portrait)

Information

Advances from: Chaotic Mage III, Lawful Mage III, Neutral Mage III
Advances to:
Cost: 80
HP: 77
Moves: 5
XP: 150
Level: 4
Alignment: neutral
Id: Neutral Mage IV
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee
(image)fireball(fire attack) fire13 × 4(ranged attack) ranged(magical)
(image)fireball(fire attack) fire17 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:49 2024.