Scout III

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Southern elves love using their fast horses, and riders on them are capable of both scouting, and using their bow. Training of these warriors is relatively easy and they care a lot for their beloved horses. In southern elves society, it is common that anyone, from nobles to the lowest citizens, try horse riding in their youth.

Tactical information: Scouts are the horse archers, very quick and good in ranged attack. They are lawful and good during the day.

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Information

Advances from: Scout II
Advances to:
Cost: 48
HP: 57
Moves: 9
XP: 150
Level: 3
Alignment: lawful
Id: Scout III
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade5 × 3(melee attack) melee
(image)bow(pierce attack) pierce14 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu May 2 04:01:47 2024.