Lawful Mage II

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These mages can heal others, what is very important, because it is not easy to train a lot of magi quickly enough. Southern lawful mages are very weak to magic attacks.

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Information

Advances from: Chaotic Mage I, Lawful Mage I, Neutral Mage I
Advances to: Lawful Mage III, Neutral Mage III, Chaotic Mage III, Lich III
Cost: 40
HP: 35
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: Lawful Mage II
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)lightbeam(arcane attack) arcane9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 04:01:53 2024.