Spellcaster II

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Some mages, commonly known as spellcasters, have a very different set of skills from other mages. They are the masters of the curses and their spells both weaken and infect the enemy with deadly poisons. Their order looks down upon melee combat thinking themselves above it. They embrace that philosophy and refuse to stain their hands with brutish practices of fighting. They view Battle Mages with contempt for that very reason and yet they are the most reliant on their services. Their master of dark arts makes even the lowest of apprentices masters of striking vital points of distracted enemy. In time of peace, these dark mages are often outcasts, living in their huts in the wilderness and trying their newest dark spells on any that come close.

Tactical information: Use them to poison and slow strong enemies, finish with other units. Against allready slowed and poisoned unit try to use backstab attack.

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Information

Advances from: Spellcaster I
Advances to:
Cost: 35
HP: 42
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: Spellcaster II
Abilities:

Attacks (damage × count)

(image)chill wave(cold attack) cold2 × 4(ranged attack) ranged(magical, drains, poison, slows)
(image)shadow wave(arcane attack) arcane9 × 2(ranged attack) ranged(backstab)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 04:01:49 2024.