Skeleton Junker

(image)

Young, unexperiented Sergants often overestimate themself. They lack in experience and don't know when it's better to retreat. This comes in handy for Necromancers, who raise them again, once they killed them. In their undead life they have much time to learn from their mistakes and become valuable members of the skeletal horde.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: Death Squire
Cost: 16
HP: 32
Moves: 5
XP: 30
Level: 1
Alignment: chaotic
Id: VRNe Skeleton Junker
Abilities: leadership, submerge

Attacks (damage × count)

(image)sword
melee
6 × 3
blade

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:27 2018.