Marashy Warmonk

(image)



Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Marashy Monk
Advances to: Marashy Zealot
Cost: 36
HP: 42
Moves: 6
XP: 76
Level: 2
Alignment: chaotic
Id: VRMa Warmonk
Abilities:

Attacks (damage × count)

(image)quarterstaff
melee
6 × 4
impact
(image)blast
ranged
7 × 3
impact
magical

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:37 2018.