Dardo Lancer

(image)

On the fast horses the lancers can launch devastating assaults on enemy forces and retreat just as quickly.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Dardo Horseman
Advances to:
Cost: 41
HP: 56
Moves: 10
XP: 100
Level: 2
Alignment: neutral
Id: VRHD Lancer
Abilities:

Attacks (damage × count)

(image)lance
melee
12 × 3
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:57:28 2018.