Elyser High Lord / High Lady

(image) (image)

The leaders of elvenkind command an instinctive loyalty from their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed.

Unlike wood-elves the Elyser do have an aristroctratic upper class consisting of many noble houses. The highest ranking lords form the Elysian council, led by the governor. As the highest institution, the council is unregulated, which often leads to discontent in the lower classes.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 
 

Information

Advances from: Elyser Lord
Advances to:
Cost: 60
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: VREE High Lord
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
8 × 4
blade
(image)faerie fire
ranged
8 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:20 2018.