Marashy Adept / Adept

(image) (image)

Being choosen as a Trarashy Mage is a big honor, but not everyone can handle the responsibility which comes with the newfound power. The Trarashy forbid use of Magic for selfish purposes. Those Mages who value power over peace flee from the Magi order and join the Marashy.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from:
Advances to: Marashy Sorcerer, Marashy Battlemage
Cost: 18
HP: 27
Moves: 5
XP: 55
Level: 1
Alignment: chaotic
Id: VRMa Adept
Abilities:

Attacks (damage × count)

(image)short sword
melee
4 × 2
blade
(image)arcane wave
ranged
9 × 2
arcane
magical

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:32 2018.