Marashy Battlemage

(image) (image)

Battlemages know magic alone isn't good enough if the enemy gets close. They have learned to defend themself with sword and shield if someone manages to dodge their magic long enough to get in melee range.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from: Marashy Adept
Advances to: Marashy Warlock
Cost: 39
HP: 49
Moves: 6
XP: 112
Level: 2
Alignment: chaotic
Id: VRMa Battlemage
Abilities:

Attacks (damage × count)

(image)sword
melee
6 × 3
blade
(image)magic missile
ranged
9 × 3
fire
magical
(image)arcane wave
ranged
9 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:24 2018.