Runeadept

(image)

This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

_Unlike gnomes,elves and fairies, dwarves have no noteworthy connection to the spirit of living things, rendering them unable to use most kinds of magic. Through intense research of magic capabilities of ore and stone they stumbled upon a different kind of sorcery. By creating powerful runes Runemages and their adepts can use the power of earth itself to summon magical fireballs.#textdomain wesnoth-help

 

Information

Advances from:
Advances to: Runemage
Cost: 22
HP: 28
Moves: 4
XP: 58
Level: 1
Alignment: neutral
Id: AE_rhy_dw_Runeadept
Abilities:

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)rune of fire
ranged
6 × 3
fire
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Aug 17 01:35:04 2019.