Fullmoon Mage

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This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

To be accepted in the circle of Fullmoon Mages the Blue Mages have to undergo countless rituals. They spend months alone on the sea, countering the forces of nature with their own magic. This procedure starts and ends on a full moon.
Each Mage dyes their hair in a silver colour, to show their status. They wield a trident and a silver orb, symbols of water and moon. The mightiest Mage can aquire the title 'Mage of the blue Element' and rules over the city of Atlantis.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

 
 

Information

Advances from: Blue Mage
Advances to:
Cost: 61
HP: 54
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: AE_rhy_aq_Fullmoonmage
Abilities: cures, heals +8

Attacks (damage × count)

(image)trident(pierce attack) pierce8 × 2(melee attack) melee
(image)water spray(impact attack) impact13 × 3(ranged attack) ranged(magical)
(image)iceball(cold attack) cold11 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef140%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 25 00:59:59 2019.