Ironwheel

(image)

This unit is from the Archaic Era. Its coding and art were done by doofus-01.

Primeval technology is a bit of a mystery. The Ironwheels are unusually accurate with their cutting discs, and it is suspected that their headgear has something to do with this.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Cutter
Advances to: Aerowheel, Firewheel
Cost: 30
HP: 49
Moves: 6
XP: 70
Level: 2
Alignment: chaotic
Id: AE_arc_primeval_Ironwheel
Abilities: regenerates

Attacks (damage × count)

(image)chakram
ranged
8 × 4
blade
marksman
(image)fist
melee
7 × 2
impact

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 01:32:23 2019.