Searay

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.




Special Notes: This unit has gills and needs water to survive, if on land without water it loses 4 hp a turn, on land with some water it loses 2 hp a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from:
Advances to: Manta
Cost: 16
HP: 36
Moves: 8
XP: 38
Level: 1
Alignment: lawful
Id: AE_mrc_equestrians_Searay
Abilities: aquatic

Attacks (damage × count)

(image)spear
melee
8 × 2
pierce
(image)sting
melee
8 × 1
pierce
poison
(image)harpoon
ranged
5 × 3
pierce

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle230%
(icon) Cave240%
(icon) Coastal Reef170%
(icon) Deep Water170%
(icon) Fake Shroud0%
(icon) Flat320%
(icon) Forest410%
(icon) Frozen340%
(icon) Fungus230%
(icon) Hills410%
(icon) Mountains10%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village130%
Last updated on Wed Mar 13 04:08:51 2024.