Shaman

(image)

This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in different ways.

Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Apprentice
Advances to: Priest
Cost: 34
HP: 36
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: AE_myh_Therian_Shaman
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)burn
ranged
12 × 2
fire
magical
(image)freeze
ranged
4 × 6
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:05:55 2024.