Icewind Master


This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Icewind Drover
Advances to:
Cost: 55
HP: 65
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: AE_feu_khaganate_Icewind_Master

Attacks (damage × count)

(image)staff(impact attack) impact8 × 3(melee attack) melee
(image)frostwind(cold attack) cold8 × 5(ranged attack) ranged(magical)
(image)frostbite(pierce attack) pierce10 × 4(ranged attack) ranged(magical)


(icon) blade10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold50% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Sat May 18 01:15:42 2019.