Herbalist

(image)

This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

Many strange and interesting plants grow on the side of the mountains. Herbalists make their living by knowing which ones are helpful and which are harmful. This knowledge makes them useful support for the dalesfolk militias.

 

Information

Advances from:
Advances to: Botanist
Cost: 17
HP: 27
Moves: 5
XP: 34
Level: 1
Alignment: neutral
Id: AE_efm_dalefolk_Herbalist
Abilities: heals +4

Attacks (damage × count)

(image)knife
melee
3 × 3
blade
(image)carkroot fumes
ranged
6 × 2
arcane
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Sat Apr 20 01:37:58 2019.