Water Elemental


This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

Water elementals bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.

Special Notes: Whenever this unit is in an aquatic area, it will regenerate 5 HP per turn.



Advances from:
Advances to: Undine, Ice Crab
Cost: 16
HP: 28
Moves: 6
XP: 35
Level: 1
Alignment: neutral
Id: AE_myh_Water
Abilities: resurgence

Attacks (damage × count)

(image)water punch
6 × 3
(image)water spray
5 × 3


(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire30%
(icon) cold30% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Feb 24 03:30:12 2021.