Guru of Magic

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_The title of Guru is only granted to the Sky Kingdom's brightest minds, whose knowledge of the world's secrets is rivalled by few. They rarely engage in combat, but they are known to be fairly eccentric when doing so, crushing their foes with large chunks of rock summoned above their heads.#textdomain wesnoth-help

(portrait)

Information

Advances from: Master Mage
Advances to:
Cost: 100
HP: 60
Moves: 5
XP: 200
Level: 4
Alignment: neutral
Id: AE_mag_Guru
Abilities: summon, leadership, regenerates

Attacks (damage × count)

(image)light touch
melee
11 × 2
arcane
magical
(image)um strike
ranged
20 × 2
secret
anti-shield
magical
(image)landmass
ranged
12 × 4
impact
area effect
magical

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat Jul 13 01:35:30 2019.