Dwarvish Spirit


This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

Though they can travel through most terrain without hinderance, their dwarvish form is still relatively slow.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from:
Advances to: Dwarvish Ancestor
Cost: 19
HP: 25
Moves: 5
XP: 43
Level: 1
Alignment: chaotic
Id: AE_rhy_dw_Ghost

Attacks (damage × count)

5 × 3


(icon) blade55% (icon) pierce55%
(icon) impact55% (icon) fire15%
(icon) cold60% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle145%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Wed Jul 21 03:32:13 2021.